the barock. HUSSEN. amabo
hello everyone, i have worked hard to update my sonic for his new redesign. also a bonus japanese version.
hey guys. here’s a new project im working on: a (hopefully) recreation of a the main character from dragon quest 8. i’ve already received a lot of good feedback on it, so hopefully the next update will be soon.
dragon quest has always been a huge inspiration for me, so i hope i can do it justice.
i’ve also done a couple more units for the maestros, so i should hopefully have some good screens of those soon!
its gonna be a tough road to GDC, but i hope we’ll be able to deliver on it by then.
another spitsculpt i did! this time it was a mass effect theme. ive always been inspired by the salarians. Mordin has always been my favorite character from that series of games.
45 minutes flat for the sculpting. missed some details, but there is always next time.
programs used: zbrush for sculpting and polypainting, photoshop for presentation.
hey guys! ive been kind of busy lately! sorry about the lack of updates recently. ive been working on units for the maestros and personal stuff. should be having some real update soon. hopefully. :/ also here’s a dumb wip
hey wowwww! still plugging away at this guy! finally, the low poly geo is done. have a small break while working on the maestros, so im gonna try and wrap this guy up fairly soon! need to author a spec and gloss, and do some work on the diffuse map. then gotta rig him! or at least puts bones in him. then maybe make a vignette! quite a list!
low poly was made in maya, and textures constructed in photoshop. only difffuse and normals, currently, with a blanket spec. currently in marmoset toolbag, but gonna try and get him into marmoset 2.
Hey guys! Here’s most of the work I’ve done so far the Maestros! My team is presenting at their Demo Day and I’m super stoked! Rosie was the most recent character I did for them; I did the Skybreaker first, way back in September/October. It’s been quite a learning experience!
Both of these characters were made using: Zbursh, Maya, and Photoshop.
I’m going to work on getting some ingame shots soon. These have also been posted to my main portfolio. Can’t wait to make more for them!
If you want to know more, check out maestrosgame.com
I’m hoping to be more active about working on my next piece. I want to stream myself working on it and hopefully that’ll open myself to streaming myself working on other things.