Hillstead Art

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A pretty generic orc zsketch I did tonight.
started from a zsphere. ~3 hrs.

A pretty generic orc zsketch I did tonight.

started from a zsphere. ~3 hrs.

it was his hat mr krabs. he was #1.
was just messing around last night

it was his hat mr krabs. he was #1.

was just messing around last night

Here are the Regalis units I did! The Regalis are the enemy faction in the Maestros. Check out the Maestros at maestrosgame.com

Forgot to say in the images for the disruptor, but the high poly sculpt was done by Brian Choi.

Also those mining doodads I made!

Programs used: Maya, Zbrush, and Photoshop. Marmoset Toolbag for for Final Renders.

Hey guys! Here comes a lot of picture of all the stuff I’ve done for the Maestros! You can check The Maestros at maestrosgame.com

These are Teutonian units I’ve done. You may have already seen them before but a new one did right at the start of the year was the Robomeister. 

Programs used: Maya, Photoshop, Zbrush, and for some units, dDO. Marmoset Toolbag for final renders.

hahahah so i finally finished that creature box dude! what a trip! seriously. what a journey. pretty happy with it, but you just gotta move on sometimes.

programs used: zbrush for sculpting, 3dcoat for retop, xnormal for baking, photoshop for textures, maya for lowpoly/rigging, and marmoset toolbag 2 for final presentation.

Mar 9
hey guys, here’s some actual 3d stuff! I’ve been doing a lot for the Maestros since the beginning of the year. Did a lot of characters which I’ll have some shots of soon, but since most of the characters are pretty much done for the GDC build, I was asked to make some props, and here’s a shot of them! They’re gonna be used for some 1v1 maps, so should be cool! 

My process was the same as ever: Make meshes in maya -> Zbrush -> Low poly -> Texture in Zbrush. Pretty simple!

GDc is definitely coming up soon, so maybe I’ll see some of you guys there! I’ll be at the polycount meet up and wandering around the floor, and you can the Maestros at GDC play!

hey guys, here’s some actual 3d stuff! I’ve been doing a lot for the Maestros since the beginning of the year. Did a lot of characters which I’ll have some shots of soon, but since most of the characters are pretty much done for the GDC build, I was asked to make some props, and here’s a shot of them! They’re gonna be used for some 1v1 maps, so should be cool!

My process was the same as ever: Make meshes in maya -> Zbrush -> Low poly -> Texture in Zbrush. Pretty simple!

GDc is definitely coming up soon, so maybe I’ll see some of you guys there! I’ll be at the polycount meet up and wandering around the floor, and you can the Maestros at GDC play!

TTP is literally art.  helix be praised

TTP is literally art.  helix be praised

the barock. HUSSEN. amabo

Feb 7

hello everyone, i have worked hard to update my sonic for his new redesign. also a bonus japanese version.

hey guys. here’s a new project im working on: a (hopefully) recreation of a the main character from dragon quest 8. i’ve already received a lot of good feedback on it, so hopefully the next update will be soon.

dragon quest has always been a huge inspiration for me, so i hope i can do it justice.

i’ve also done a couple more units for the maestros, so i should hopefully have some good screens of those soon!

its gonna be a tough road to GDC, but i hope we’ll be able to deliver on it by then.